BIG Update!


Hello! I'm back into Warhammer Fantasy 4th Edition(thank you Andy Law) so I wanted to go  through and update this again to reflect some new thoughts I've had and my new philosophy. If you hate it you can always just keep 1.0, that's totally fine! I'm just gonna talk about it real quick!

- Animal Specializations have been added to give your pets a better form of progression and power scaling! The Cat Herder is really good at this and if you use this in your games I recommend making the One Mind talent available to animal-focused careers(Peasant, Hunter, Entertainer) available through an Endeavor. 

- "Why are all the stats so high???" One of the things that initially got me out of Warhammer 4th Edition was I felt like the percentile(1 to 100) stat system made everything feel less epic and flattened the world in a way that didn't jive with my version of the Warhammer World. I've recently had my third eye opened and understand that you fix this issue by just going over 100 for lots of skills. This means many of these NPCs are much stronger than canon characters stated out in the books - this obviously isn't true to reality and if I got my hands on Skarsnik and Gelt their stats would overall be fucking insane. I'm keeping the 1st version of the PDF around so people can still use those pre-change NPC statblocks but still use the updated lore and mechanics of the new document. 

- It always bugged me that a more concrete guide to giving and gaining Sin Points was never really done, so for the two faiths depicted in this document I've added some of the big obvious things that would give a priest of that faith some sins. This is also useful for either expanding on it for smaller stuff(Orange Schatz would not like it if you blew up the Coaching Inn frequented by cats)  or make your own for the larger, more established faiths(Ulric doesn't like it when you hurt wolves!)

Files

Boats, Cats, and Gods - 2.0.pdf 15 MB
Mar 05, 2024
Boats, Cats, and Gods - 1.0.pdf 3.9 MB
Jun 24, 2023

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